Riko (Made in Abyss) 3D model / VRChat Avatar
Riko, the silly cave raider known for her delicious yet questionable food, is now available for VRChat!
Update 4.2 adds the Blaze Reap artifact along with many improvements to Riko's model and new features to her VRChat version!
I'm pleased to present you with version 4.0, a near-complete remake emphasising quality and rigging for animation. Nearly everything was remade from scratch so please look at the Changelog below for more info!
This model has many fun features thanks to Avatar Dynamics! Light your way with Riko's headlamp or have your friends give you a nice head pat~ But don't let them pull on your hair because Riko might not like it~ Her clothes rustle and bob as she moves, and her outfit can be toggled to fit the situation.
Contents:
・Source FBX file
・Rigged Blend file (Blender 4.1+)
・10 Layered PSD files
・Preconfigured Unity package ready for uploading
Features (VRC):
・157,874 △ (All clothes) + 12,800 (Blaze Reap)
・Performance rating: Very Poor
・Full-body & Eye-tracking
・Toggles for Clothes, Expressions, Body Customization and Blaze Reap
・Avatar Dynamics for Hair, Whistle, Jacket, Pouches, Helmet, Body, Headpat and more
・Interactive Headlamp with dynamic lighting & dust particles
・Facial Expressions using VRChat's Gestures
Requirements:
Unity 2022.3.22f1
Creator Companion: https://vrchat.com/home/download
lilToon Shader: https://lilxyzw.github.io/lilToon/#/
Crystal Shader: https://booth.pm/ja/items/1148311
Setup:
- In Creator Companion create a new Unity 2022 Avatar Project. Make sure to Use VRChat SDK - Base / Avatars versions 3.7.0
- Import lilToon Shader version 1.7.3 or above
- Import Crystal Shader
- Import this Unity Package
- Select Riko in the Hirarachy, then go to the VRChat SDK side panel, login and select the Builder tab
- Give Riko her name, add a description, select a thumbnail (there's one provided), check the checkbox then click Build & Publish and have fun!
Blaze Reap:
To use the Blaze Reap in VR, you can grab it from your back by moving your right hand over your left shoulder to the handle and use the "Fist" gesture. Alternatively, you can toggle it in the menu.
To place it back on your back, simply move your hand over your left shoulder and release the "Fist" gesture. The Blaze Reap will be back on your back~
There is also a toggle to Fold it up or Unfold like in the anime series with more features to come in future updates.
Changelog:
October 30th (10/30/2024) v4.2.4:
Minor update with some Quality of Life improvements
・Added eye socket emission to Blender material setup (thanks Niko_Balyk <3)
・Fixed Riko armature center bones being slightly off-center
・Adjusted the thumb shape and weight-painting for a slightly more natural look
August 29th (08/29/2024) v4.2.3:
This is the last update for a while. I will be focusing on Narehate Vueko
・Fixed left hand getting stuck in an animation loop when trying to gesture (thanks Jameskb1) (VRC)
August 28th (08/28/2024) v4.2.2:
Important fix for Oculus Quest users!
・Fixed hand-tracking not working for Oculus Quest users (thanks Jameskb1, ChengMo and especially MrBalrog!) (VRC)
・Fixed Blaze Reap being rotated the wrong way around when held in hand (thanks Nosa) (VRC)
August 22nd (08/22/2024) v4.2.1:
・Fixed Riko's front hair being visible in VR (VRC Head Chop component root was asigned to Hair_Root bone instead of Hair_Back) (thanks MrBalrog!)
August 21st (08/21/2024) v4.2:
This update adds the Blaze Reap artifact along with many improvements to Riko's model and new features to her VRChat packages!
・Update the project to Unity 2022.3.22f1
・Switched from Poiyomi to LilToon shader for a more eye-pleasing look
・Improved the shape of Riko's face, arms and hands for a more natural look
・Added a Gesture_Riko animator for hand gestures and Blaze Reap holding animation (VRC)
・Added eye socket emission for a more natural look in dimly lit areas
・Added headlamp emission when its toggled on (VRC)
・Added toggleable scar options for her arm and cheek (VRC)
・Added shape keys to adjust body proportions (body, bodysuit, jacket, harness) (thanks Yuki)
With a radial slider for VRChat.
・Added the ability to individually toggle the jacket and harness (thanks Jameskb1)
In VRChat the jacket straps will be auto hidden.
・Added "VRC Head Chop" component to the ponytails (VRC)
Riko's ponytails are now visible in first-person.
・Added ponytail pull reaction (VRC)
・Added buttons in the Outfit menu to toggle dress state (VRC)
・Separated the Outfit menu into Upper and Lower menus: (VRC)
Upper: helmet, glasses, whistle, jacket, gloves, boots
Lower: harness, bodysuit, belt, garters + strap, socks
・Added new Shape Keys:
MMD: 瞳縦潰れ - EyeSmall-v, はちゅ目 - O O, 喜び - Joy, 口角上げ - MouseUP, 口角下げ - MouseDW, 口横広げ - MouseWD
Body: 3 new shape keys related to Riko's proportions across her body and clothes ^ ^
・Remade/Improved Shape Keys:
MMD: なごみ - Howawa, はぅ - > <, わぉ?! - Wao?!, なごみω - Howawa ω, 悲しむ - Wail, 敵意 - Hostility
・Fixed a small weight-painting issue on the forearm (thanks Yuki)
・Fixed incorrect headlamp light-source angle (VRC)
Planned updates:
Version 5.0 and above will focus on hairstyles, outfits and gear from the Movie and Season 2 of the Anime ^ ^
I'm also considering switching her rig to Auto Rig Pro to make animation easier.
Rules:
You may not redistribute, share, upload for friends or take credit for creating this model in any way. This model is for private use only.
You may modify and animate the model as you see fit and sell modifications as long as the other party also owns the model.
Contacts:
Discord: veynam
Twitter: tomaterasu
Feel free to ask for help with setting up the avatar. Please let me know if you encounter any issues.
Thanks to everyone who gave feedback and supported me throughout this journey so far <3
Includes Blender, FBX, PNG, PSD & Unity package ready for uploading